StarCry is a modification for the original version of the famous video game Crysis, offering players an immersive sci-fi experience inspired by iconic universes like Stargate, Star Trek, StarCraft, Star Wars and Halo. Developed by a dedicated team of just two modders, StarCry, when it was first released in 2012, combined innovative gameplay mechanics, unique textures, and a compelling storyline to create an unforgettable adventure.
Dive into a captivating six to eight-hour campaign filled with a lot of challenges, and original storytelling. Explore a variety of environments, from earth to alien ancient ruins and futuristic spaceships, each meticulously designed to enhance your adventure.
Prepare for intense combat and strategic gameplay. Face off against formidable enemies with a wide array of weapons and abilities, each requiring different tactics to overcome.
Experience a visually stunning world with 2000 new textures and 1000 new models. Every element, from the characters to the environments, has been crafted to provide a fresh and immersive sci-fi experience.
Travel through diverse and beautifully rendered settings. Encounter lush alien worlds, high-tech futuristic cities, and mysterious ancient structures, each with its own unique atmosphere and challenges.
Experience fresh gameplay mechanics that add depth and variety to the original Crysis:
Immerse yourself in the world of StarCry with a unique and captivating original music score that enriches the existing soundtrack of the base game. The custom soundtrack enhances the atmosphere and complements the game’s narrative, providing a rich auditory experience.
While StarCry offers a unique and engaging experience, we are aware of a few areas where the mod presents limitations and had criticisms:
For casual gamers, the difficulty can sometimes be overwhelming. The combat sequences and puzzles are designed to be challenging, which might not be suitable for those looking for a more relaxed gameplay experience. The difficulty was lowered by patches multiple times. There is no aim assist and no joypad support.
As StarCry is built on CryEngine 2 and its beta development kit, there are occasional issues that might impact gameplay. Players may encounter crashes or unexpected behavior during their playthrough. The base game had issues that were never fixed, such as the serialization of saves that can break scripts, and memory leaks with particles. It is recommended to save your game in a new file frequently.
The level design, while visually satisfying for that time, sometimes lacks verticality. Walking times and cutscenes can sometimes be too long and disrupt the pace. This can result in a more linear experience, limiting the exploration and movement options that players might expect from a modern first-person shooter. Some new assets and game mechanics were also underexploited.
Due to the detailed textures and complex environments, some players might experience performance issues, especially on older hardware. Because the mod is heavier than the base game, ensuring your system meets the recommended specifications is crucial for a smooth experience.
The dialogues in StarCry can sometimes feel unnatural. This is partly due to the team not having a native English speaker to help refine the script. This might impact the immersion for some players, especially those who are used to more polished dialogue in games.
Development on StarCry began in 2007, and with a small team of just two developers responsible for producing over 2000 models, some graphics may appear a bit outdated or rushed. While the design and effort are commendable, most elements might not meet the visual standards of more recent games.
These challenges do not overshadow the overall quality and enjoyment that StarCry offers but are important to consider for potential players. The development team worked hard to address these issues and improve the mod, but after such a long development period and with fewer and fewer active players, it was no longer possible to dedicate the necessary time and they had to resign themselves to leaving the mod as it was.